How is the 3d wall object (baserail specifically) constructed?
by Bubblobill » Sun Sep 01, 2019 8:22 am
I am exploring possible enhancements to the wall object, specifically the addition of a profile path to the baseboard with the intention of duplicating its functionality as a cornice.
Straight walls are no problem as we are just bulding boxes and the functionality of a cornice isn't really required as I can just add them as furniture and stretch to fit.
Curved walls are where the fun is.
As baseboards start out life as a box I can see two ways that they would be constructed; 1) Calculate the curve and extrude vertically, or 2) Take the vertical profile and extrude along the curve.
1 would not adapt easily to a variable profile but 2 would be doable.
I'm trying to make sense of the wall3D class and from having a look it seems that the three visible points of a baseboard are propagated along the curve. This implies that it might be possible to increase the number of visible points to produce a profile that is not square.
Am I reading it right?
Jay