Re: Off the beating track
The water is in fact not a texture, it's a 3D model of water generated from a height-field map. The water reflections are quite natural, and are created by applying a glass surface in the [font=courier new].mtl[/font] -file:What sort of texture do you use for the lake?
I have had some time to experiment for a couple of weeks ( no children), and I have spent some time looking at ways of using Enko's panel lights, applying different colours and intensity. I have also experimented with layering slightly displaced copies of my models on top of each other, using transparent textures to create depth and colour variations ( like faking displacement/bump maps).How do you obtain this very realistic colors?