Random triangles in ceiling - error in rendering
by Bilfrost » Sat Oct 24, 2020 4:12 am
Hi all!
I have seen other posts about ghost triangles in ceilings, but I am still having an issue with this.
My situation is this:
- my level is 96 inches
- I have a room on this level that has higher walls
- I have a room that has the normal 96 inch walls. It is not adjacent to the taller room. All walls surrounding it are 96
- yet, the ceiling gets these triangles that go from a corner to the floor.
I think that the ceiling should be rendered based on the height of the walls surrounding it, and nothing else. However, it seems that those taller walls are messing with it.
I know I can just hide the ceiling, but I am wondering if there is any way to fix it #o it works as it should.
Thanks!