Re: How is the turning direction of the virtual visitor?
by Puybaret » Mon Dec 21, 2020 10:04 pm
It turns the same way you turned between two recorded points of view, i.e. if you turn around twice around yourself it will play again two rounds. Said another way, the recorded angle is not saved modulo 360°, but it accumulates the rotations you will have applied to the visitor between two points.
Hope you see what I mean...