Re: Can someone please explain plan view "other level' wall visibility?
I agree that layer attributes may be "too cumbersome" and I would like to have a coherent set of rules for displaying the guides. I'm thinking through it...perhaps analyzing all walls on a level (to determine a level "height" and presenting as guides any other walls from any other level that intersect that level. I am trying to understand the reasoning for allowing "other level" walls being "editable" if they intersect...is that typically desirable?It will make the program too complicated, because you would have to detail also in which other levels you want a level to be visible, otherwise you would get many guides for houses with multiple levels.
You could simply copy paste walls from a level to another one and remove the ones you don't want to keep, or program you own version, as you decided to do.
I understand that layers are being ordered as modified, the "specialness" of "layer0" was one area of confusion regarding whether guides were from levels "below" or "above"...as the elevation of "layer0" is modifiable, therefore the plan view presentation can change radically based on its elevation relative to other levels.No, you missed the fact that levels are always ordered from the lowest level to the highest, then at the same elevation, in the elevationIndex order set in the level modification dialog with the arrows at the right of Levels summary list.
Well...I shouldn't have to read source code to understand behavior [;)]What principles do you have in mind?