Re: 3D Custom Models - Using Other's Parts?

by snmavronis » Fri Jan 29, 2021 2:35 pm

Just a thumbnail for some context on that Blender object shape. I ended up not using it and just kept the native BSP subtractive/additive based modeling done within UnrealEd. This is how 80s lasertag looked like in real-life in-game. It's exact scale from blueprints:

Image