How to create textures correctly

by Clamarc » Sat Apr 17, 2021 1:03 am

Hi,
I created some textures for my project, but when I put them on very long walls, the textures are subdivided, that is, the program compels the wall with another texture frame and the wall does not have a uniform texture. Is there a texture size rule that is uniform across all wall sizes?

Thanks
Clamarc