Re: Trying to understand how to run a locally modified/built SH3D
by mderouss » Mon Aug 23, 2021 6:45 pm
Great, that does work. I was able to use a workaround also - just copying the SweetHome3D-6.6-src/install/linux/x64/SweetHome3D-6.6/lib/ directory to the lib directory in a 'normal' install allows me to test changes.
My changes, though probably very ugly code from a Java perspective, do seem to have the intended effect. I'll play with the change for a few weeks, do some tweaking, and see if I think it's worth anything from a user perspective ( this is the 'make search return whole word matches' thing that I talked about in another thread ). If it might be, I'll propose it ( as a feature ).
Thanks,
Mark