Reflection on lighting 3D view

by enkonyito » Tue Nov 16, 2021 4:08 am

By default, the 3D view uses Java3D lights to simulate ambient lighting because they do not cast shadows.

In the [font=courier new]Light[/font] class, it is stated that Java 3D only supports an arbitrary number of lights.
Does that mean that it would not be possible to render a complex scene?

In this thread, a trick is used to take these additional lights into account.