Hi,
I hoop this is not a doble topic, didn't found search thought the forum!
Blender OBJ model's textures don't get imported within SH3D, from my understanding textures' path should be "relative" on the .mtl file but it doesn't work:
newmtl TextureA
Ns 5.556124
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.178571 0.178571 0.178571
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Bump Mozaïek_Wit_norm.png
newmtl TextureB
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.000000 0.000000 0.000000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1
map_Ke TextureB.png
map_d TextureB.png
Here my Blender's texture settings
Any help is welcome!
Kelvin