Re: Terrain Generator plug-in
by Keet » Sat May 07, 2022 3:08 pm
Emmanuel, when you get to adding features to the Terrain Generator please consider these:
1. A highlighted point where the mouse is on the terrain.
Currently it's a huge guess where elevation will occur on large terrains. Sometimes far from where you thought you clicked.
2. At least a single level of undo (if that doesn't cause memory problems)
3. Pan left/right and up/down
This makes it easier to zoom into where you want, especially with larger terrains.
4. Keyboard keys to rotate/tilt and pan.
If you zoom in to far you can no longer place the mouse at the side to do that. I would suggest the arrow keys for rotate/tilt and ctrl+arrow keys for panning.
5. Elevation accuracy: if you can't zoom in far enough you have very little control over how much elevation a mouse movement will trigger.
6. Set a max height: this so you can limit elevation to, for example, a wall height from where it slopes down. Without reasonable accuracy this is currently very difficult. This would also solve 'starting with a set elevation': set the max and lift everything to that height.
I'm looking forward to see any or all in a next version!
Keet