Re: Add "o" to OBJWriter output

by sjb007 » Fri Jun 17, 2022 11:25 pm

A couple of other quick thoughts on possible additions to the blender obj importer to improve SH3D -> Blender:
  1. A scale factor to resize the import, because SH3D and Blender use very different units, and I'm bored of resizing objects.
  2. This one is really "out there" and I'm not sure I understand Blender well enough to implement... The "o" name could use a name with a "splitter character", and the split parts (except the last) could be used to create a nested collection tree. Then if SH3D set "o" to "<level-label><split-char><object-label>"... You could have objects divided up into levels in Blender.
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