Re: Add "o" to OBJWriter output
by sjb007 » Fri Jun 17, 2022 11:25 pm
A couple of other quick thoughts on possible additions to the blender obj importer to improve SH3D -> Blender:
- A scale factor to resize the import, because SH3D and Blender use very different units, and I'm bored of resizing objects.
- This one is really "out there" and I'm not sure I understand Blender well enough to implement... The "o" name could use a name with a "splitter character", and the split parts (except the last) could be used to create a nested collection tree. Then if SH3D set "o" to "<level-label><split-char><object-label>"... You could have objects divided up into levels in Blender.
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