Re: Add "o" to OBJWriter output

by sjb007 » Tue Jun 21, 2022 12:21 am

So if anyone wants to take a look or have a test, the first version is posted as a diff against the 6.6 source.

To be clear: This is only partially useful until I finish the Blender Python importer.

What this will do: All Walls, Rooms, and Furniture will get "o" entries.

The entries are "|" delimited which will (when I finish) give structure through collections in Python. i.e.

Code: Select all

<levelheight-levelname>|<group_name>|...|<subgroup_n_name>|<item_name>
Where an item has multiple meshes "g" (very common) they can be optionally turned into blender vertex groups for easy selection.