Re: Rotating objects on the X and Z axis

by alied » Thu Apr 08, 2010 11:26 pm

Besides, there is allways the modelrotation#n field in PluginFurnitureCatalog.properties
(I'm typing from memory, so don't take the names exactly. Anyway, I hope you understand)
You can have a model "right", and other rotated; both pointing in model#n fiels to the same OBJ