Re: Rotating objects on the X and Z axis

by Puybaret » Sat Apr 10, 2010 5:50 pm

yafeng, instead of playing with this modelRotation key, I would suggest you to import your 3D model in Art of Illusion, apply a rotation on it around the axis of your choice with Object > Trasnform object... menu item, export it to OBJ format, and finally import it again in Sweet Home 3D.
This a very easy and reliable way.