How to avoid burnouts in rendering

by itias » Mon Nov 07, 2022 9:30 pm

Hi all,

Returning user here, after skipping few versions [;)]
I'm looking for a solution to avoid burnouts from light sources - unlike in reality, the brightness of a light in SH3D is fading much quicker, so either you get a lot of overexposured areas (all white), or the image is too dark. Let me give you an example.
Here is my rendered image of a kitchen (I wanted to see how it looks like with a new fridge [:)] ):
Image

And here is the light setup:
Image

As you can see, even with additional lights, the outcome is dimmed at the bottom part of the kitchen, yet still there are burnouts at the ceiling. Is there any way to avoid that?