Re: How to avoid burnouts in rendering

by itias » Wed Nov 09, 2022 9:21 pm

I switched the ceiling lights off in the very beginning [:(] There are two main lights, simulating my leds, which are just white light sources of a 40 cm in size, at 18% power, set at 220cm (the kitchen is 270cm high). Then there are two row of other lights:

So in essence no light touches the ceiling, it seems the renderer reduces the light's power very rapidly with the distance from the source. SH3D is 7.0.2 and I'm using simple phot-video rendering 2.4.1.
Here is my scene if anyone is kind enough to render for comparison:
Kitchen model