Re: Sunlight simulation and variable light source

by enkonyito » Sun Mar 12, 2023 3:52 am

Since Sweet Home 3D 7.0, lights with the lightSourceMaterialName# property are handled differently.
By default, in the render method, [font=courier new]updatedItems = null[/font].
For video rendering, even if I add [font=courier new]updatedItems = this.variableLights[/font], the auto light panel does not turn on after sunset.