Re: Simulate sun position and lights/shadows

by db4tech » Thu May 20, 2010 3:45 pm

I never tried using multiple shaders per object. I'll have to test that. Thank you for the idea! [:)]
Just as long as you don't use Phong C1 [:D] even with Importance sampling turned on it still looks like a squashed ball compared to Uber shader.

Can't wait to test this and see the new render results!

Thanks,

db4tech