Since version 7.0 of Sweet Home 3D, it is possible to add the [font=courier new]lightSourceMaterialName[/font] property to an object so that it becomes a light.
This works well for objects that use color in locations that need to be lit like the
OKH traffic light.
For those using a texture like
Scopia's traffic lights, they emit white light.
If we replace the texture with a color, the light is colored but we lose the design.
Is there a way to combine a texture and its color so that the emitted light is correctly taken into account?