Light texture

by enkonyito » Sat Nov 25, 2023 7:07 pm

Since version 7.0 of Sweet Home 3D, it is possible to add the [font=courier new]lightSourceMaterialName[/font] property to an object so that it becomes a light.

This works well for objects that use color in locations that need to be lit like the OKH traffic light.

For those using a texture like Scopia's traffic lights, they emit white light.
If we replace the texture with a color, the light is colored but we lose the design.

Is there a way to combine a texture and its color so that the emitted light is correctly taken into account?