Re: Moving walls when connected to angled walls
Indeed, I saw this in other architectural CAD swWhat you seem to be describing is a CAD style constraint/solver system. SH3D does not have that. Adding that kind of stuff is extremely complex.
Thanks for the suggestion I'll give it a tryAs it's just an angle of 45°, you could try to modify the cooordinates of the wall with its modification dialog, adding or removing the same value to its end coordinates.
Keep in mind that you can enter operations in numeric text fields to simplify the maths.