Re: Texture Color vs Base Material Color

by Daniels118 » Wed Oct 16, 2024 6:35 am

SH3D doesn't offer such features because it uses a very basic shading model, but if your only concern is to keep the files small, then you should be able to achieve this result by changing the proportion of RGB values for global illumination and diffuse color for each material (but you have to do this with an external program).