Re: Modelling the Balton shelving system

by scjo » Wed Oct 16, 2024 10:10 pm

Taming Textures

Some shelve parts have a simple tri-axial perforation pattern.

Wait - simple? The example is 9 times as coarse as the final, rather small item meaning the number holes of multiplies by ~100 or more. Now, try to model this in a way that aged equipment can juggle many instances of the furniture, being (or pretending you are) a greenhorn.

Promising ideas came to me overnight from Keet resp. Daniels118. Friday I will try them and report.