Re: Chromium / Stainless / Metal in General
by scjo » Mon Oct 28, 2024 5:00 am
No results, yet. The magic prefix to the *obj group names gives me solid, perfectly smooth mirrors, regardless of any texture. For the wire parts, that is fine.
But I am still looking for a way to make perforated/rough surfaces look more or less metallic. Is there any source of information about group name prefixes in SH3D?