Re: massive color-difference
by c0d3z3r0 » Fri Dec 27, 2024 8:40 pm
The problem seems to be that Java3D expects Linear RGB as input color space:
https://forum.jogamp.org/sRGB-and-gamma ... 38946.html
I've tested this by manually setting the RGB value of a wall to a gamma-corrected value ( lin=255*(val/255, 2.2) ), which makes yafaray and sunflow output the correct color.
There are two options: 1) feed in a generated texture or 2) convert the colors to linear RGB