Re: Changing coordinate reference of object to its corner

by MarioSambol » Thu Feb 13, 2025 11:33 pm

Hans and Dorin are absolutely right. I would like to follow up on that topic. Let's say that in 3ds max there is an "Array" function with which we can do this very easily. There is no pivot point in SH3D, which is something that should exist for easier manipulation of objects. Alignments and distribution work well and more or less cover all needs. So, using the pivot point, it would be easy to copy the object along any axis we want.