Re: Meet MarioSambol, our new support team member
Yes, there are many different types of users. But I don't think Sweet Home 3D is for one-time users. It is too complex for that. Those users are better off with a simple online solution.I can say there are the following: students who do scene restoration and improvement, people who count the area before buying a house, people who sell lab equipment, detectives, students who study movie design subplotting, people who repair their own big houses in the countryside, and people who match the on/off diagrams for the smart home control in their own house. And basically nothing else~
Remember that Sweet Home3D is free and Open Source. You can't compare that to paid software although it does a very good job in competing with some paid software. And content? Sweet Home 3D can import multiple 3D formats so the world is your repository.As I said before, there are a few very very powerful and almost free online decoration design rendering sites in China. sh3D will never surpass them, and SH3D's content reaches about 1% compared to theirs. So in this case, who is still in SH3D is very critical.
That is a very good idea! A preview with an additional 3x3 preview will show how the end result should look. However, there is an additional problem here. The object surfaces as defined in the OBJ file have definitions for how a texture is orientated on the surface (face). A texture is displayed according to those definitions, you can't get around that, Currently we can scale, shift, and rotate a texture but in many cases the difinition is not correctly overruled. Together with texture selection a better system to manipulate the texture orientation and stretching is needed.For example the preview of seamless textures, right now the process is not previewable. You have to actually lay it on a flat surface if you want to see the effect, too much trouble. Suggest where the texture preview is, one is full size display, one is 3X3 display
You can do that! You can "Select all on all levels" (might need the Advanced edit plugin, I am not sure). Then you can export your complete project to an OBJ file and import it into a library (or use it as just the OBJ/MTL file).For example, expanding the format. It is to take the SH3D file and put it into the library as an object to be called. The benefits are many. First of all, it can save a lot of space in the material library, especially trees and other things that take up a lot of space. There is also the whole set of furniture directly into the. Don't want you delete is, very save time. This function is also very important!
True. It is because Sweet Home 3D only supports a small set of the MTL properties for colors and textures:For example, textures can't handle colors in real time. When I have a green marble texture, can I get a red marble texture, purple, black, white with a few mouse clicks.
True, but I think we have multiple expert users here that give great support to newbies. Each has their own specialties. The forum is a huge knowledge base that is almost as important as Sweet Home 3D itself. Without it Sweet Home 3D would be a lot less useful for newbies.Not everyone knows a lot of know how like the masters in the forums. For newbies, they also won't learn or care in which place to switch material library, which material library ~ 99.9% of them will not be on this forum.