Re: Not a 3D problem, 2D massive slow-down on 'busy' project
by Keet » Fri Apr 18, 2025 3:37 pm
It's a known 'issue'. The problem is lots of (long) walls. I have experienced the same because I have a few very large projects with lots of long walls (real walls, not stubs for something different).
Where possible try to use something else instead of walls.