Re: Not a 3D problem, 2D massive slow-down on 'busy' project
by Keet » Fri Apr 18, 2025 7:19 pm
The solution is to use 3D models instead of walls where possible.
For roads there is a nice Furniture Library:
https://sweethome3d.com/support/forum/v ... 1079#51676
Another trick is to use Rooms for roads/driveways. Enclose the area in walls and double click inside to create a room. Then remove the walls. A room is a much simpler object than a wall and you can still take advantage of curves like with walls. It's also easy to modify it by editing the room points. A room also has the advantage (for a road) that is has no height.
You can create road pieces with walls or rooms and export these. Then import an re-use them like with the models from the library.