glass with a complex texture in the partition. Opening the partition, the character in the interior is in motion. Repeat, an algorithm for video.

by GaudiGalopin3324 » Mon Aug 04, 2025 4:18 pm

I keep using this simple scheme for videos. I needed to show a partition in a black metal cover with glass of this texture.

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I made glass from thin walls, bent them a little, made copies of 80 such curved walls, connected them carefully, aligned them. Then I saved it in OBJ format, and in the MTL file I assigned the transparency coefficient d 0.1 and the optical refraction coefficient Ni 3.

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The binding of the partitions was also made of walls with a color slightly lighter than black, then the shape is visible when illuminated. SH3D allows you to get an almost real glass partition, behind which you can see a dressing room with distortions through the glass. Reflections from illuminated objects in the room and on the street are visible in the glass.

I made three renders from one point - a closed, semi-open and fully open sash. With the help of AI, PixVerse made two video transitions from render to render. 1-2 and 2-3. I'm currently experimenting with changing the light modes in renderers and video transitions between such different lighting renderers. So far, my experiments are simple. But soon I will be able to persuade the person in the room to press the switch with his hand and turn on the light in the right place. If everything works out, I will post a more detailed description of this experiment.

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The VIDEO as a result