Re: analysis of various rendering modes. Replay.
by GaudiGalopin3324 » Thu Aug 21, 2025 12:00 pm
To simulate metal, it is better to use the texture of this metal in high resolution. If you try to match the color, you will get a sad plasticine smeared with fat. Just like in the second picture. Okay, not plasticine. Milk chocolate, but not bronze.
the rendering time is exactly the same for color and texture, interestingly.