Re: Terrain Generator plug-in
That is the default (and fixed) behavior. The floor thickness is not a data point for the generator, only the room circumference. The generator creates 'depth', i.e. raises selected points of the terrain grid. At the bottom right you can select to display a wire frame of the house.I don't know if this behavior is intentional, or what sense it makes, but...
When I create a level with a space for terrain around my house, e.g., with a depth of -200, and then activate the generator, the generator's preview window always shows the terrain mesh to be edited only at level 0, without the actual room depth. As a result, the ratio of terrain to house doesn't match, and terraforming can only be done by feel and in "blind flight." Only after completing the generator does the terrain appear at the correct level. This makes it practically impossible to orient the terrain to the house.
Am I doing something wrong?