Re: textures

by whippetsleek » Thu Aug 05, 2010 1:56 pm

ohh.... that would be probably why eh. lol
This might be a silly question, but if you have a render system that is going to be released with all the competition, why would you not support a type of texture that I'm sure alot of people use in their models? I know that sounds like a whining question, but truely I am just curious as to the reason why. I am guessing it is just much more difficult to compute transparencies?