Re: Modeller 3D plugin
And you shouldn't try! If someone needs those extensive features then those are the programs to use. Your plugin should offer the basics so that most users don't need to step out to those complex programs. Those basics are difficult enough to implement as you have found out.1. Modeller3D will never be as powerful as Blender or AOI,
You are right. When the diagonal edges are split too and those center points are included it works as intended. I'm not used to that because Blender initially has quads and doesn't require those extra splits and points. That also keeps the face count lower.2.1 I selected all the side edges.
2.2 I subdivided all the edges.
I didn't use inset because I wanted only two sides, not all four. But it does work very nicely.2.4 I selected the top 4 vertices and used Inset several times.
No issue, but it will appear with more complex models and changing faces. As long as it doesn't show up no worries.3. What's the issue with the textures?
Ah, now I understand. You MOVE all selected points relative to the first selected point. A very nice feature but not what I expected! I expected the changed value to be set for all selected points like in Sweet Home 3D. You should find a way to have both options: select move or set. The option of setting the same value has a very good reason, it allows points to merge (remove double vertices). And merged points creates merged edges which are important for correct smoothing. (Remove the doubles!)4. About coordinates. The plugin displays the coordinates of the first selected point (even if edges or faces are selected). By modifying the displayed coordinates, all selected points/edges/faces will be modified accordingly based on the difference between the entered values.