Re: AdvancedRenderingClassic-1.6.1

by whippetsleek » Thu Sep 23, 2010 10:18 am

I like the new bigger interface, thank you very much!

I do have a couple of quick questions... I made some very low res fast renders of a glass top table, and from a low POV looking through the glass, it seems like the light was bouncing from the bottom layer of the glass. So I thought maybe the POV was too low, and the tree was cutting down on ambient light, so I took the tree out, and raised the POV. It worked much better. So my question is basically, does the light bounce from both sides of a glass object, or does the render compute the "stronger" flow of photons from a single source? You can see how it looks like the objects in the scene are floating in the first render.

Here is the original POV

Image


Here is the second try
Image