Re: Sweet Home 3D 3.0

Unless, you really have a very convincing proposal that would make me change my mind, I don't think I'll change it again (and it would oblige every beta tester to reset again their light power settings).The current factor is smaller than in the plug-in but I tried it at 100% with a light located in very large rooms and felt the value I finally chose was largely enough.. Remind that Sweet Home 3D isn't designed to draw stadiums...
Hmmm after doing some tests, still not bright enough at 100%. Actually it's funny that you make that second point, with you not knowing a feature I've already added to version 1.6.2!
The advanced rendering plug-in is used by... advanced users, who generally don't mind some more difficult concepts.There has been no misunderstanding so far about that feature added to 1.6.1.
The other 3D applications like AOI or Blender don't target the same kind of audience, and don't offer a printing function, so it's not that much comparable.I've been giving this some further thought, all other 3D applications (that I can think of) don't hide the lights place holder, when the lights aren't selected?
I'm going to think about it.All I ask is for a preference option to let a user choose, so they can make their own decision.
I had to change the way the transparency color was computed because the formula didn't take into account the transparency factor (SunFlow "absorbtion.color" is ignored when "absorbtion.distance" is equal to 0!). I changed it again and I hope this time it will satisfy everybody. Here are image tests I computed:[...] To my eyes the original glass colour (as seen in 1.6.1 render) is the most accurate to real life so far, and fairly closely matches OpenGL 3D and DirectX previews. Obviously this will vary slightly for people viewing this thread on uncalibrated screens.

There's no sun light at night, so your problem must come from something else. [:(]Also, maybe a choice whether or not the sun is on? Now that transparent textures are fixed, and with more outside foliage, the sun casting such strong shadows at night time makes for some unrealistic renders. But I can understand the reasoning you gave for having the sun on.