Re: my bathroom

by whippetsleek » Thu Nov 04, 2010 11:43 pm

Ok, I'll try this. I'll see if this is better...


The layering of the meshes is what refracts the light enough to get the darker look to the glass. I also used a spectral setting which is in the mtl file.

#Produced by Art of Illusion 2.8.1, Fri Nov 05 07:07:54 SGT 2010
newmtl clear
Kd 0.8455 0.8633 0.7654
Ks 0.94 0.82 0.6
Ka 0 0 0
d .312
illum 1
Ns 120

That is the mtl file for the triangle. I used the same texture for all the triangles as I am trying to get rid of the mirror finish, but keep the illumination throughout the layers.

This is the result of the layers with color glass...

Image


This is the result of a test I did with the same mtl settings, but I added a gray texture to the bottom triangle. It didn't turn out so well, so I took out the gray texture for the next test.

Image


This is the last test, with the mtl file settings. I am getting closer to having a frosted look, except for the mirror finish, which I am having trouble removing without removing the light passing through all 3 of the triangles.

Image

You can start to see through the triangles in the last render, but until I can remove the mirror finish without taking away too much light, I have a unique mirror.... [:)] That is what my experiments have produce so far. It's just alot of messing with the mesh, and mtl file of an object.