Sweet Home 3D usability

by chipmaster » Thu Nov 25, 2010 12:40 pm

Chipmaster,

Most probably this "problem" is not a problem.

Try this, and do it exactly in this order:
- draw you walls
- insert your doors
- draw your floor

If you do things in this order, the door makes a hole in the wall, and the floor fills half that hole.
If you first draw the floor, and then insert the doors, the floor isn't adapted to the inserted door, and the ground colour or texture is visible.

Hans
Hans, I suggest to create intuitive user interface and logic as far as possible. I understand this rule as a developer but I don't understand it as a common user. If this sequence can be done by user using standard UI, why it can't be done inside the program automatically? I think common user should not know that there is a right order. Or maybe it makes sence to add some "foolproof"

[Note from moderator: I split the thread "Sweet Home 3D 3.0" because this thread is already quite big already]