Re: bug in transparent rendering?
by hansmex » Fri Dec 17, 2010 11:54 pm
Here's another example that illustrates that SH3D is not very consistent in the way textures are applied. Two opposing sides have the textures horizontal, the other two sides have a vertical texture.
The sloping faces that have a texture are ceilings, meaning that a house cannot have a roof with four correctly applied textures.
