<r><B><s>[b]</s>UPDATE!<e>[/b]</e></B><br/>
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I found the 6.6 version of SH3D on my computer, opened it, it managed to at least launch the files (could see plan and items) before crashing.<br/>
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I then disabled all the background apps in System Settings > General > Login items, and ...
Search found 4 matches
- Fri May 30, 2025 11:02 am
- Forum: Installation
- Topic: Recovered file makes SH3D crash at launch
- Replies: 1
- Views: 4583
- Fri May 30, 2025 10:37 am
- Forum: Installation
- Topic: Recovered file makes SH3D crash at launch
- Replies: 1
- Views: 4583
Recovered file makes SH3D crash at launch
<r>Hello,<br/>
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I was working on a file, and I added a model from 3D Warehouse (probably too heavy) that made my file crash. I used "Force Quit" to close the software. Now, every time I launch SH3D, this file opens automatically as "Untitled [recovered]" and crashes the software. I am unable to ...
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I was working on a file, and I added a model from 3D Warehouse (probably too heavy) that made my file crash. I used "Force Quit" to close the software. Now, every time I launch SH3D, this file opens automatically as "Untitled [recovered]" and crashes the software. I am unable to ...
- Fri Apr 15, 2022 3:44 pm
- Forum: Features use and tips
- Topic: Increase memory
- Replies: 39
- Views: 56125
Re: Increase memory
<r>I have been trying to increase the memory by following the steps of the FAQ but I am stuck. I'm using the installer version on macOS 12.1.<br/>
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The FAQ says to "edit the Info.plist" and "change this number by udpating the value of the -Xmx". This is what tried to do. I followed the ...
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The FAQ says to "edit the Info.plist" and "change this number by udpating the value of the -Xmx". This is what tried to do. I followed the ...
- Fri Dec 24, 2021 3:45 pm
- Forum: Developers
- Topic: Import .obj file to Blender
- Replies: 11
- Views: 30383
Re: Import .obj file to Blender
<r>I was facing the same issue and found a great, efficient way to separate objects in Blender (only takes a few seconds!)<br/>
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To do that, just select the imported object in Blender, go into Edit Mode (pressing the "tab" hotkey on your keyboard), then press "P" on your keyboard. A small tab ...
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To do that, just select the imported object in Blender, go into Edit Mode (pressing the "tab" hotkey on your keyboard), then press "P" on your keyboard. A small tab ...