Search found 7 matches

by MarkusBohu
Fri Jan 30, 2026 5:34 pm
Forum: 3D models and textures
Topic: Determine Texture Surfaces for Blender Models
Replies: 5
Views: 9695

Re: Determine Texture Surfaces for Blender Models

<r>Thanks again. That's very useful.<br/>
<br/>
One last thing: For some reason SH3D still imports the object files at a scale of about 100/1 even with Magnetism off--but as you said, it's easy to scale them, so I'll just not worry about it.<br/>
<br/>
<br/>
Regarding the surface textures. I'll have ...
by MarkusBohu
Fri Jan 30, 2026 12:16 am
Forum: 3D models and textures
Topic: Determine Texture Surfaces for Blender Models
Replies: 5
Views: 9695

Re: Determine Texture Surfaces for Blender Models

<r>Thanks for the reply.<br/>
2 things I do not understand with Blender (and probably in general with how 3D objects are modeled.)<br/>
<br/>
1. In Blender, it seems that once I do a number of operations on an object, it gets subdivided into surfaces, sometimes in very unexpected ways (for example ...
by MarkusBohu
Thu Jan 29, 2026 6:19 pm
Forum: 3D models and textures
Topic: Determine Texture Surfaces for Blender Models
Replies: 5
Views: 9695

Determine Texture Surfaces for Blender Models

<r>I am starting to create my own models in Blender for use in Sweet Home 3D. I've gotten to the point where I'm able to generate very useful models, but I am running into 2 issues:<br/>
<br/>
1. When I import the Blender models (exported as .obj files) into SH3D, they always only have a single ...
by MarkusBohu
Sun Jul 06, 2025 8:51 pm
Forum: Features use and tips
Topic: How to use levels properly for a real world scenario
Replies: 5
Views: 4577

Re: How to use levels properly for a real world scenario

<r>Thank you so much. Great tutorial!<br/>
<br/>
It looks to me that ceilings (which always confused me) are on the one hand defined by the level, but on the other hand also by the rooms. Floors seem to be the same. In all the tutorials, I see people draw a room spanning the entire new level, in ...
by MarkusBohu
Sun Jul 06, 2025 8:26 pm
Forum: Features use and tips
Topic: How to use levels properly for a real world scenario
Replies: 5
Views: 4577

Re: How to use levels properly for a real world scenario

<r>Thank you so much!<br/>
I still have to play around with the roof generator plugin. I wasn't aware there were plugins to SweetHome 3D, so I have to figure out how the whole plugin architecture works, but I'm sure there is some info on that out there.<br/>
<br/>
The one thing about roofs that ...
by MarkusBohu
Sat Jul 05, 2025 1:55 am
Forum: Features use and tips
Topic: How to use levels properly for a real world scenario
Replies: 5
Views: 4577

How to use levels properly for a real world scenario

<t>Hi,<br/>
I would like to accurately model our current house in SweetHome 3D, but I get confused about how to properly build the entire house. I already have modeled the inside 1st floor (and with less accuracy the 2nd floor) but when I try to think about getting the entire house right, I get ...
by MarkusBohu
Wed Mar 20, 2024 8:12 pm
Forum: Features use and tips
Topic: Hide elements from Map but not 3D View
Replies: 1
Views: 3122

Hide elements from Map but not 3D View

<t>Hi,<br/>
I encounter this problem constantly, so I am hoping there is a simple solution.<br/>
I often have very large elements ("furniture") that are cover a majority of a room and often they are on the ceiling or otherwise above most other furniture (for example, currently I'm working on a ...