In fact it's the walls that I'm having trouble with: in the .obj exports, each one is made up of two walls (the two separate faces) plus the two slices, top and bottom.
Is it possible to create a 3D export with 'complete' walls ?
Search found 2 matches
- Fri Jul 12, 2024 6:21 pm
- Forum: Features use and tips
- Topic: how can i export a 3D model made up of parallelepipeds (not separate planes)
- Replies: 2
- Views: 1553
- Fri Jul 12, 2024 5:00 pm
- Forum: Features use and tips
- Topic: how can i export a 3D model made up of parallelepipeds (not separate planes)
- Replies: 2
- Views: 1553
how can i export a 3D model made up of parallelepipeds (not separate planes)
<t>Hello,<br/>
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I've opened my .obj file in Unity. My model is composed of a multitude of planes (floors and ceilings are broken down into separate surfaces, listed in the model details). I'd rather see the walls, floors and ceilings displayed as components of my model, so that I can act on ...
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I've opened my .obj file in Unity. My model is composed of a multitude of planes (floors and ceilings are broken down into separate surfaces, listed in the model details). I'd rather see the walls, floors and ceilings displayed as components of my model, so that I can act on ...