Thanks for the swift reply - and, yes, those are the steps I followed.
The picture didn't appear in my post when I previewed it. So I abandoned creating the post.
Just done a test, and I now can preview it. So I've no idea what was wrong, unless new forum members can't post pix for x number of ...
Search found 5 matches
- Thu Nov 07, 2013 6:05 pm
- Forum: Sweet Home 3D bar
- Topic: Forum help with Mediafire images
- Replies: 3
- Views: 6125
- Wed Nov 06, 2013 5:23 pm
- Forum: Sweet Home 3D bar
- Topic: Forum help with Mediafire images
- Replies: 3
- Views: 6125
Forum help with Mediafire images
Hiya... I've tried to find a forum help, but can't see one.
When previewing a gallery post that uses a mediafire image in IMG tags, the image doesn't display. If there was a forum test area ("sandpit") then I'd probably have tried a trial post there.
By the way, I don't suppose the above image ...
When previewing a gallery post that uses a mediafire image in IMG tags, the image doesn't display. If there was a forum test area ("sandpit") then I'd probably have tried a trial post there.
By the way, I don't suppose the above image ...
- Wed Nov 06, 2013 3:03 pm
- Forum: 3D models and textures
- Topic: carpets for "Sweet home 3D"
- Replies: 7
- Views: 11309
Re: carpets for "Sweet home 3D"
Yes, plain colours seemed to work OK, but don't look very nice in someone's home. Fine for office blocks or hotels, though....you can use the tip you mention only for carpets with a plain color...
I'll use the 'box' method as described earlier, for my deep-pile Persian rugs [:)]
- Wed Nov 06, 2013 12:54 pm
- Forum: 3D models and textures
- Topic: carpets for "Sweet home 3D"
- Replies: 7
- Views: 11309
Re: carpets for "Sweet home 3D"
Yesterday I noticed that I can create a crude carpet or rug by just drawing a small "room" without walls and then allocating a colour.
Would this be a timebomb in my design, having one floor on top of another?
Would this be a timebomb in my design, having one floor on top of another?
- Tue Nov 05, 2013 4:35 pm
- Forum: 3D models and textures
- Topic: elevator
- Replies: 4
- Views: 14627
Re: elevator
I like the thought of putting an elevator into my test structure!
I'm a beginner on SH3D and have started experimenting with customising the 'box' object.
I'm a beginner on SH3D and have started experimenting with customising the 'box' object.