<r>@Ceciliabr, good to know others still think standards are important.<br/>
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I already use Magic Prefs to help avoid errant mouse scrolling when I don't want it.<br/>
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I don't have a problem with SH3D. It really is an excellent piece of software. I just want it to stay that way <E>:-)</E ...
Search found 17 matches
- Mon Aug 01, 2016 12:42 pm
- Forum: Features use and tips
- Topic: Several problem with using Sweet Home 3D
- Replies: 18
- Views: 17347
- Wed Jul 27, 2016 7:00 pm
- Forum: Features use and tips
- Topic: Room with a hole
- Replies: 3
- Views: 4348
Re: Room with a hole
<t>That's what I found, so I used a small wall to connect the 2 and it worked. I made the wall very narrow so not visible in 3D.<br/>
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Seems like this shouldn't really be necessary. Why not just fill in the connected space between walls, so any inner walled area would be left out automatically ...
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Seems like this shouldn't really be necessary. Why not just fill in the connected space between walls, so any inner walled area would be left out automatically ...
- Wed Jul 27, 2016 2:59 pm
- Forum: Features use and tips
- Topic: Room with a hole
- Replies: 3
- Views: 4348
Room with a hole
<t>By which I mean a room that contains an area that is not the room<br/>
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I set up a boundary of walls as the outer perimeter, but within that placed a smaller group of contiguous walls that I assumed would therefore not be part of the outer room. But when double clicking in the appropriate ...
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I set up a boundary of walls as the outer perimeter, but within that placed a smaller group of contiguous walls that I assumed would therefore not be part of the outer room. But when double clicking in the appropriate ...
- Wed Jul 27, 2016 9:52 am
- Forum: Wishlist
- Topic: Some thoughts
- Replies: 2
- Views: 8234
Re: Some (more) thoughts
<r><B><s>[b]</s>Background Image<e>[/b]</e></B><br/>
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I would like to be able to simply manipulate the background image while looking at the Plan view. I may have to import an image and line it up with what I have already drawn. But if you get it slightly wrong, it's back to the beginning again ...
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I would like to be able to simply manipulate the background image while looking at the Plan view. I may have to import an image and line it up with what I have already drawn. But if you get it slightly wrong, it's back to the beginning again ...
- Wed Jul 27, 2016 9:36 am
- Forum: Features use and tips
- Topic: Several problem with using Sweet Home 3D
- Replies: 18
- Views: 17347
Re: Several problem with using Sweet Home 3D
<r>I have to jump in here. Please, do NOT, under any circumstances make the mouse wheel work as zoom, directly. Using with CTRL or CMD is more than adequate. Having the mouse wheel immediately zoom is irritating beyond belief.<br/>
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Google do this with their Maps and it's so bad I have to keep ...
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Google do this with their Maps and it's so bad I have to keep ...
- Wed Jul 27, 2016 8:59 am
- Forum: Wishlist
- Topic: Some thoughts
- Replies: 2
- Views: 8234
Some thoughts
<r>First of all, I think SH3D is amazing and Emmanuel should be congratulated on what he has achieved. But as with everything, there's always improvements that can be made. [;)] <br/>
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<B><s>[b]</s>Notes for furniture objects.<e>[/b]</e></B><br/>
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Often there are many apparently similar ...
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<B><s>[b]</s>Notes for furniture objects.<e>[/b]</e></B><br/>
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Often there are many apparently similar ...
- Wed Jul 27, 2016 8:08 am
- Forum: Features use and tips
- Topic: Simple flat object
- Replies: 2
- Views: 2990
Re: Simple flat object
That's what I've been doing, so good to have the confirmation I'm not missing something.
Thanks.
Thanks.
- Tue Jul 26, 2016 12:37 pm
- Forum: Features use and tips
- Topic: Simple flat object
- Replies: 2
- Views: 2990
Simple flat object
<t>What would be the best way to create e.g. a rug in the middle of a room? Or a patio area outside?<br/>
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Seems to me I just want to define an area and apply a texture and what springs to mind is to define a room and use that, but is that the best/only solution? Any better ways I'm missing ...
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Seems to me I just want to define an area and apply a texture and what springs to mind is to define a room and use that, but is that the best/only solution? Any better ways I'm missing ...
- Sun Jul 24, 2016 12:52 pm
- Forum: Features use and tips
- Topic: Heights and elevations
- Replies: 9
- Views: 13233
Re: Heights and elevations
On the subject of thresholds, none of the supplied doors appear to include a threshold, hence my question. Perhaps someone could point me to an external front door that does.
- Sun Jul 24, 2016 12:47 pm
- Forum: Features use and tips
- Topic: Heights and elevations
- Replies: 9
- Views: 13233
Re: Heights and elevations
<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s>Another problem I'm having with doors is the side on which they are hung. They flip between opening in or opening out, but always also hinge on that side. I want a door that opens in, but is hung on the outer edge of the wall. Is this something that can ...