Search found 22 matches

by qythyx
Sun Feb 25, 2018 4:03 am
Forum: Developers
Topic: View your homes in VR mode
Replies: 16
Views: 28647

Re: View your homes in VR mode

I've been working on this myself and have an iOS app working with Google Cardboard. It's still a very manual process to import a house into my app and requires rebuilding the app. I'm hoping to simplify this and make it usable for others too when I find the time.
by qythyx
Sat Jan 06, 2018 7:17 am
Forum: Wishlist
Topic: VR mode for your 3d home
Replies: 5
Views: 19675

Re: VR mode for your 3d home

<r>I've been interested in something similar. What I've done is rendered spherical 360 panorama images, which I can then view in cardboard. This gives a great view of the rooms, but is a static image, so I can't "walk" through the house. See this thread (<URL url="http://www.sweethome3d.com/support ...
by qythyx
Sat Jan 06, 2018 7:14 am
Forum: Wishlist
Topic: Recalculate floor
Replies: 3
Views: 7506

Recalculate floor

<t>It would be great if there was a feature to recalculate the layout of a floor, taking into account doors and such. The issue I have is that I create a set of walls defining a room and add doors to the room. Then I fill in the floor area, which automatically calculates small indents for those ...
by qythyx
Mon Nov 27, 2017 12:29 pm
Forum: New versions
Topic: Export to HTML5 plug-in
Replies: 152
Views: 4958779

Re: Export to HTML5 plug-in

<t>Hi,<br/>
<br/>
I tried to use your Blender import script, but it failed. The error was that it couldn't find a file. I'm guessing it was because the file has a space in the name. The error message said it couldn't find "Grand%20Piano.dae.obj". That file does exist, but %20 is a space instead.<br ...
by qythyx
Mon Nov 20, 2017 12:33 pm
Forum: Features use and tips
Topic: Export to OBJ with lighting
Replies: 1
Views: 1882

Export to OBJ with lighting

Is there anyway to export my scene to an OBJ (or other file) such that the lights are preserved? As far as I can tell the current OBJ export doesn't contain this info.
by qythyx
Tue Oct 31, 2017 9:38 am
Forum: Developers
Topic: contribute patch to SH3D
Replies: 1
Views: 4438

contribute patch to SH3D

<r>As mentioned in [this thread](<URL url="http://www.sweethome3d.com/support/forum/viewthread_thread,8039"><LINK_TEXT text="http://www.sweethome3d.com/support/foru ... hread,8039">http://www.sweethome3d.com/support/forum/viewthread_thread,8039</LINK_TEXT></URL>), I've created a small patch to SH3D ...
by qythyx
Thu Oct 12, 2017 2:56 am
Forum: Features use and tips
Topic: Generating 360 degree stereoscopic images
Replies: 18
Views: 15318

Re: Generating 360 degree stereoscopic images

<r>So, I managed to hack together a fix. I added two new camera types to Sunflow, the raytracer used to generate the images. They are "Spherical Left" and "Spherical Right". They're very similar to the default spherical camera, but as they render the image the adjust the eye position accordingly.<br ...
by qythyx
Wed Oct 11, 2017 8:33 am
Forum: Features use and tips
Topic: Generating 360 degree stereoscopic images
Replies: 18
Views: 15318

Re: Generating 360 degree stereoscopic images

<r>Thanks for the example. I think I wasn't clear. I'm able to create 360 panoramas fine, and view them. The problem is that I want to create stereoscopic 360 panorama. Those are made from two images, one for the left eye and one for the right. Having this gives depth to the image so you can tell ...
by qythyx
Tue Oct 10, 2017 1:58 pm
Forum: Features use and tips
Topic: Generating 360 degree stereoscopic images
Replies: 18
Views: 15318

Re: Generating 360 degree stereoscopic images

Do you generate two images, one for each eye, or just a single image?

I agree it works fine as a 360 panorama, but when trying to combine two images is where I have problems.
by qythyx
Tue Oct 10, 2017 11:35 am
Forum: Features use and tips
Topic: Generating 360 degree stereoscopic images
Replies: 18
Views: 15318

Generating 360 degree stereoscopic images

<r>I've been playing around with generating 360 degree stereoscopic images for use with my <URL url="https://vr.google.com/cardboard/"><s>[url=https://vr.google.com/cardboard/]</s>Google Cardboard<e>[/url]</e></URL> (other VR devices should work too). Basically what I do is generate two spherical ...