<t>Hi,<br/>
<br/>
I pretty much sure there is some sort of a problem with material assignment when the model is exported to the OBJ format. I can see that after adding/removing certain pieces furniture from the model and exporting it to the OBJ file some objects have wrong material applied (as seen ...
Search found 6 matches
- Thu Oct 06, 2011 7:53 pm
- Forum: Wishlist
- Topic: Renderer engine alternatives - redux
- Replies: 7
- Views: 11463
- Wed Oct 05, 2011 9:49 am
- Forum: Wishlist
- Topic: Renderer engine alternatives - redux
- Replies: 7
- Views: 11463
Re: Renderer engine alternatives - redux
<r><QUOTE><s>[quote]</s>Very nice results!<e>[/quote]</e></QUOTE> <br/>
<br/>
Thank you <E>:)</E><br/>
<QUOTE><s>[quote]</s>Is it a room created in Sweet Home 3D, then imported into Blender and Yafaray?<e>[/quote]</e></QUOTE> <br/>
<br/>
Exactly. However, there were some minor things to tweak ...
<br/>
Thank you <E>:)</E><br/>
<QUOTE><s>[quote]</s>Is it a room created in Sweet Home 3D, then imported into Blender and Yafaray?<e>[/quote]</e></QUOTE> <br/>
<br/>
Exactly. However, there were some minor things to tweak ...
- Tue Oct 04, 2011 8:32 pm
- Forum: Wishlist
- Topic: Renderer engine alternatives - redux
- Replies: 7
- Views: 11463
Re: Renderer engine alternatives - redux
<r>I played with SunFlow GI settings today, just as it was shown in the thread you've quoted and it's way too heavy and with ugly results. Then I took blender and yafaray and with manual in hand and yafaray forum I managed to get satisfactory results.<br/>
<br/>
Below is a <B><s>[b]</s>56 second<e ...
<br/>
Below is a <B><s>[b]</s>56 second<e ...
- Tue Oct 04, 2011 2:02 pm
- Forum: 3D problems
- Topic: GLX problems with Mesa Rendering
- Replies: 2
- Views: 4448
Re: GLX problems with Mesa Rendering
1. it looks like 16-bit color depth was the problem,
2. On ubuntu I can run SH3D in 24-bit depth,
3. On gentoo it starts, but then java crashes when I attempt to create the photo (I'm investigating right now).
BR,
Wojtek
2. On ubuntu I can run SH3D in 24-bit depth,
3. On gentoo it starts, but then java crashes when I attempt to create the photo (I'm investigating right now).
BR,
Wojtek
- Sun Oct 02, 2011 3:19 pm
- Forum: Wishlist
- Topic: Renderer engine alternatives - redux
- Replies: 7
- Views: 11463
Renderer engine alternatives - redux
<r>Hello all,<br/>
<br/>
tha subject has already been brought here previously (<URL url="http://www.sweethome3d.com/support/forum/viewthread_thread,2266_lastpage,yes"><LINK_TEXT text="http://www.sweethome3d.com/support/foru ... stpage,yes">http://www.sweethome3d.com/support/forum/viewthread_thread ...
<br/>
tha subject has already been brought here previously (<URL url="http://www.sweethome3d.com/support/forum/viewthread_thread,2266_lastpage,yes"><LINK_TEXT text="http://www.sweethome3d.com/support/foru ... stpage,yes">http://www.sweethome3d.com/support/forum/viewthread_thread ...
- Tue May 03, 2011 5:49 pm
- Forum: 3D problems
- Topic: GLX problems with Mesa Rendering
- Replies: 2
- Views: 4448
GLX problems with Mesa Rendering
<r>Hi,<br/>
<br/>
I have downloaded Linux tarball with SweetHome3D 3.2. My system's got:<br/>
<br/>
- xorg server 1.9.4,<br/>
- mesa 7.10.1,<br/>
- very old ATI RagePro card working at the 1280x1024 resolution,<br/>
- Samsung SyncMaster 971P TFT display,<br/>
All that running under Gentoo.<br/>
<br ...
<br/>
I have downloaded Linux tarball with SweetHome3D 3.2. My system's got:<br/>
<br/>
- xorg server 1.9.4,<br/>
- mesa 7.10.1,<br/>
- very old ATI RagePro card working at the 1280x1024 resolution,<br/>
- Samsung SyncMaster 971P TFT display,<br/>
All that running under Gentoo.<br/>
<br ...