Search found 9 matches

by AlbertVonMoosseedorf
Sun Feb 19, 2023 3:17 pm
Forum: Features use and tips
Topic: grouping reverses the visibility in the planning window to bottom up (ungrouped is top down)
Replies: 8
Views: 2426

Re: grouping reverses the visibility in the planning window to bottom up (ungrouped is top down)

<r><QUOTE><s>[quote]</s>Without images showing your problem or a way to reproduce your issue step by step, it won't be possible to help you fear further.<e>[/quote]</e></QUOTE>

Ok, I made a short video to show how grouping works on my system and you can have the model if you want to reproduce this ...
by AlbertVonMoosseedorf
Thu Feb 16, 2023 10:17 pm
Forum: Features use and tips
Topic: grouping reverses the visibility in the planning window to bottom up (ungrouped is top down)
Replies: 8
Views: 2426

Re: grouping reverses the visibility in the planning window to bottom up (ungrouped is top down)

<r><QUOTE><s>[quote]</s>The primary criterion for drawing order in the plan is the elevation of an object or a group of objects (the elevation of a group being the smallest elevation of the objects it contains), then the second criterion is the order in which they appear in the furniture list when ...
by AlbertVonMoosseedorf
Thu Feb 16, 2023 10:14 pm
Forum: Features use and tips
Topic: grouping reverses the visibility in the planning window to bottom up (ungrouped is top down)
Replies: 8
Views: 2426

Re: grouping reverses the visibility in the planning window to bottom up (ungrouped is top down)

Maybe yes, but I do not add items one by one. I mark a bunch in the plan and create a group for it.
by AlbertVonMoosseedorf
Thu Feb 16, 2023 2:54 pm
Forum: Features use and tips
Topic: grouping reverses the visibility in the planning window to bottom up (ungrouped is top down)
Replies: 8
Views: 2426

grouping reverses the visibility in the planning window to bottom up (ungrouped is top down)

Normally I see in the planning view the topmost parts on top (visibility is top down), but as soon I put them in a group i see the bottom parts on top (visibility is bottom up).

Is this intended or a bug and how can I avoid this behaviour ?
by AlbertVonMoosseedorf
Tue Aug 30, 2022 1:54 pm
Forum: Features use and tips
Topic: Export furniture to CSV
Replies: 2
Views: 2846

Re: Export furniture to CSV

<r><QUOTE><s>[quote]</s>As you noticed, groups are exported, expanded or not, as they look in the furniture list.<br/>
It's probably something which should be improved, moreover since there's no way to distinguish a group from other items in the CSV file. <br/>
As I don't know that much how people ...
by AlbertVonMoosseedorf
Tue Aug 30, 2022 9:57 am
Forum: Features use and tips
Topic: Export furniture to CSV
Replies: 2
Views: 2846

Export furniture to CSV

How can I export all entries to a csv without expanding each group manually ? Sadly there is also no "expand all" and I have to step through all groupings to expand them all for an export.
by AlbertVonMoosseedorf
Sun Oct 03, 2021 5:55 am
Forum: Features use and tips
Topic: Cellar / chassis is not visible
Replies: 3
Views: 2775

Re: Cellar / chassis is not visible

Thanks for an answer that works.

But why is it then described and possible that there are levels beneath the surface that are not visible ? That doesn't make sense to me.
by AlbertVonMoosseedorf
Sat Oct 02, 2021 3:16 pm
Forum: Features use and tips
Topic: Cellar / chassis is not visible
Replies: 3
Views: 2775

Cellar / chassis is not visible

<t>I am designing a motorhome and added recently the chassis to the design because I have to place some components into the chassis. I think this is similar to a cellar. I added a new level with negative rising as described in the manual. That works so far, the level is on the first place, I can ...
by AlbertVonMoosseedorf
Mon Jan 20, 2020 1:25 pm
Forum: Features use and tips
Topic: How to define a suporting wall for a plot on a hill
Replies: 1
Views: 1828

How to define a suporting wall for a plot on a hill

<t>I am new with SweetHome3D and I found two situations that I don't know how to solve it. Both have the same problem: When defining a wall, i can set the hight at the startpoint and at the endpoint. This will result in a wall that elevates from the ground to top like a ramp. But in my case, the top ...