Thanks Sajmmon!.
I've been working on the bugs Hans mentioned, so i would like you guys to try it again. Click Here to download the plugin.
Here are the details i've corrected from Hans:
When using variable wall thickness the dimensions behave in a strange way. If I change all walls to the same ...
Search found 7 matches
- Tue Mar 26, 2013 9:34 pm
- Forum: Wishlist
- Topic: Area calculation and auto dimensions for 2D
- Replies: 13
- Views: 29856
- Tue Mar 19, 2013 3:30 am
- Forum: Wishlist
- Topic: Area calculation and auto dimensions for 2D
- Replies: 13
- Views: 29856
Re: Area calculation and auto dimensions for 2D
Sorry i took so long to post again. I don't have a lot of free time out of the office.
I created a first version of the plugin and posted it on sourceforge , but there are some things I have to modify. In short the Plugin does the following:
If you activate the button the first time it adds the ...
I created a first version of the plugin and posted it on sourceforge , but there are some things I have to modify. In short the Plugin does the following:
If you activate the button the first time it adds the ...
- Tue Mar 12, 2013 4:10 am
- Forum: Wishlist
- Topic: Area calculation and auto dimensions for 2D
- Replies: 13
- Views: 29856
Re: Area calculation and auto dimensions for 2D
Hi Puybaret,
Sorry to revive this thread but it's about a similar subject.
I've been looking in the forum information about a plugin to automatically creates the dimensions lines to the walls (preferably the outside walls). I've read many times that it doesn't exist, but i don't know if it doesn ...
Sorry to revive this thread but it's about a similar subject.
I've been looking in the forum information about a plugin to automatically creates the dimensions lines to the walls (preferably the outside walls). I've read many times that it doesn't exist, but i don't know if it doesn ...
- Tue Apr 10, 2012 2:14 am
- Forum: Developers
- Topic: Preload Structure Plans
- Replies: 2
- Views: 4567
Re: Preload Structure Plans
Hehe, you're right. My name is Daniel, I'm from Venezuela. I'm sorry if i made some mistakes writing but English is not my native language.
I'm a Java Developer helping a friend to make some changes to the Software. Basically he wants to achieve two things:
1.- Offer the users the option to pick a ...
I'm a Java Developer helping a friend to make some changes to the Software. Basically he wants to achieve two things:
1.- Offer the users the option to pick a ...
- Mon Apr 09, 2012 2:46 am
- Forum: Developers
- Topic: Preload Structure Plans
- Replies: 2
- Views: 4567
Preload Structure Plans
Hello everyone.
I got some other questions and i was hoping that you could give me some bearings to get to the answers.
I was thinking in the possibility to add some preloaded plans of rooms in the application so that the users could have some starting points when they begin to design their plans ...
I got some other questions and i was hoping that you could give me some bearings to get to the answers.
I was thinking in the possibility to add some preloaded plans of rooms in the application so that the users could have some starting points when they begin to design their plans ...
- Fri Apr 06, 2012 7:55 pm
- Forum: Developers
- Topic: java.lang.NoClassDefFoundError: javax/media/opengl/GLCapabilitiesChooser
- Replies: 2
- Views: 4749
Re: java.lang.NoClassDefFoundError: javax/media/opengl/GLCapabilitiesChooser
Thank you very much for your help.
I applied the change you mentioned, but it gave me an error opening the default sh3d file.
However, i used the Ant file and managed to run the applet in a browser like you said.
Thanks again.
I applied the change you mentioned, but it gave me an error opening the default sh3d file.
However, i used the Ant file and managed to run the applet in a browser like you said.
Thanks again.
- Thu Apr 05, 2012 8:12 pm
- Forum: Developers
- Topic: java.lang.NoClassDefFoundError: javax/media/opengl/GLCapabilitiesChooser
- Replies: 2
- Views: 4749
java.lang.NoClassDefFoundError: javax/media/opengl/GLCapabilitiesChooser
Hello everyone.
I just downloaded SweetHome 3d v3.4 src and followed the instructions given in the readme file to install it on a OS x 10.7.2.
The project was succesfully imported into eclipse and the VM argument -Djava.ext.dirs=lib:lib/macosx was included to run the project as a Java Application ...
I just downloaded SweetHome 3d v3.4 src and followed the instructions given in the readme file to install it on a OS x 10.7.2.
The project was succesfully imported into eclipse and the VM argument -Djava.ext.dirs=lib:lib/macosx was included to run the project as a Java Application ...