Dorin, although the title of the topic says one thing, I didn't mean changing the position of the pivot point, in my opinion there is no particular reason or need for that. Currently, when you select an object on the scene, the pivot point is in the center of the object, which is fine. Small icons appear that indicate the rotation, elevation, size of the object, but there is no icon for manipulating when moving the object in space. Currently, the movement of the object is always simultaneous along two axes. It is not possible to move or duplicate an object only along the x or y axis or the z axis. Exactly what you showed in the picture is what I would like. Coordinate system handles in the 2D and 3D windows. This would make it easier to move and duplicate the object along any of the x,y,z axes. As for precision, you can always specify values numerically. That's all I was talking about. For the example of the oval office, of course, a plugin would be needed, but I don't think there is a need for that to work in the basic program.
Changing coordinate reference of object to its corner
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MarioSambol
- Posts: 89
- Joined: Tue Jan 14, 2025 11:16 pm
- Country: Croatia
Re: Changing coordinate reference of object to its corner
Dorin, although the title of the topic says one thing, I didn't mean changing the position of the pivot point, in my opinion there is no particular reason or need for that. Currently, when you select an object on the scene, the pivot point is in the center of the object, which is fine. Small icons appear that indicate the rotation, elevation, size of the object, but there is no icon for manipulating when moving the object in space. Currently, the movement of the object is always simultaneous along two axes. It is not possible to move or duplicate an object only along the x or y axis or the z axis. Exactly what you showed in the picture is what I would like. Coordinate system handles in the 2D and 3D windows. This would make it easier to move and duplicate the object along any of the x,y,z axes. As for precision, you can always specify values numerically. That's all I was talking about. For the example of the oval office, of course, a plugin would be needed, but I don't think there is a need for that to work in the basic program.
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Re: Changing coordinate reference of object to its corner
Great!
At least we are agree in some parts.
1. Not all users need it all the time (especially the new ones).
2. The Multiplier do exactly what you describe and much more. Multiply the selected object at desire distance on 3 axis, linearly or curve.
3. Could be better this plugin to have an entry in the right click menu but I wasn't able to do this (I'm not a programmer [:((] )
PS. It doesn't hurt you to take a look at Multiplier tread from start till the end.
Also you could try it and then remove it if you don't like it.
At least we are agree in some parts.
1. Not all users need it all the time (especially the new ones).
2. The Multiplier do exactly what you describe and much more. Multiply the selected object at desire distance on 3 axis, linearly or curve.
3. Could be better this plugin to have an entry in the right click menu but I wasn't able to do this (I'm not a programmer [:((] )
PS. It doesn't hurt you to take a look at Multiplier tread from start till the end.
Also you could try it and then remove it if you don't like it.
A computer program does what you tell it to do, not what you want it to do. Murphy's Law
When all else fails, read the instructions. Murphy's Law
If you don't like "AS IS", DIY. Dorin's law
When all else fails, read the instructions. Murphy's Law
If you don't like "AS IS", DIY. Dorin's law
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MarioSambol
- Posts: 89
- Joined: Tue Jan 14, 2025 11:16 pm
- Country: Croatia
Re: Changing coordinate reference of object to its corner
Dorin, I just installed the Multiplier plugin and checked the usage related to my work and at first it is very useful for me and my work and I will definitely use it in the future. But for me and all people who deal with 3D, it is common that when selecting an object, I simultaneously see handles from the coordinate system, regardless of where the pivot point is located (in the center or one of the corners of the object). They are used for basic object manipulations. This is a common way in any 3D software.
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