Sweet Home 3D 5.3

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Test the features and bug fixes of future versions [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
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Puybaret
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Re: Sweet Home 3D 5.3

Post by Puybaret »

okh and mohican, thanks for your feedback. This is encouraging even if I had a report about a regression under Mint 18 where the beta crashed (but fortunately, the executable Jar with [font=courier new]-Dcom.eteks.sweethome3d.j3d.version=1.5.2[/font] option worked).

mohican, imported furniture and textures are stored in the [font=courier new].eteks/sweethome3d[/font] folder of your user folder, that's why they are still in the catalogs of Sweet Home 3D when you switch to another version.
Emmanuel Puybaret, Sweet Home 3D creator
Miker777
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Re: Sweet Home 3D 5.3

Post by Miker777 »

Hi Emmanuel
I am using the new version on windows 7 home premium, the only thing i have noticed is that several of the textures reverted to their original setting, simple enough to change back.
It only appeared to occur on larger objects, roofs, grass and patios were affected on 3 different projects. Other than that, all good m8.

Mike
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Puybaret
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Re: Sweet Home 3D 5.3

Post by Puybaret »

Mike, please provide [url=mailto:[email protected]]me[/url] an example as simple as possible and/or describe how to reproduce the issue your found.
Emmanuel Puybaret, Sweet Home 3D creator
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Puybaret
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Re: Sweet Home 3D 5.3

Post by Puybaret »

Thanks Mike for the details you sent me. After more tests, I found a stupid regression I programmed: the problem is about angle set on textures. They are simply ignored when you try to set an angle different from 0 in the Beta 7. But fortunately, angles set on textures with a previous version are not lost when .sh3d files are saved in Beta 7 (both in [font=courier new]Home [/font] and [font=courier new]Home.xml[/font] entries are correct).
I'll deliver soon a new Beta version.
Emmanuel Puybaret, Sweet Home 3D creator
Miker777
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Re: Sweet Home 3D 5.3

Post by Miker777 »

those regressions are silly things. (whatever they are)
enkonyito
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Re: Sweet Home 3D 5.3

Post by enkonyito »

@Puybaret
Introducing this new Home.xml entry in .sh3d files will help programmers who want to reuse homes designed with Sweet Home 3D in other applications programmed in languages different from Java...
With what 3D rendering software the file Home.xml is compatible?
Kerkythea accepts the .xml format but there is an error during the import.
EnkoNyito
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Puybaret
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Re: Sweet Home 3D 5.3

Post by Puybaret »

After a discussion about the evolution of the .sh3d format with some French experts, it seemed better that the Home.xml uses some XML elements and attributes close to the classes of the model layer, rather than an existing XML format like Collada or BIM XML. Just open a Home.xml and you'll recognize the data handled by Sweet Home 3D classes. I don't dream of creating a new standard, but at least this should help to exchange data with other programs if needed.
Emmanuel Puybaret, Sweet Home 3D creator
okh
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Re: Sweet Home 3D 5.3

Post by okh »

..discussion about the evolution of the .sh3d format...
Interesting with the peak into the background thinking. Thanks for sharing the discussion. ok
Miker777
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Re: Sweet Home 3D 5.3

Post by Miker777 »

Hi Emmanuel
Just realised it is not only textures that are giving an issue. I have 2 items, a sliding door that i created in sh3d and part of a fire escape also created in sh3d, each time i open the prog they have reverted to thier original color. I can email you the sh3d file as it is quite small.
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Re: Sweet Home 3D 5.3

Post by Puybaret »

Please send the file to [url=mailto:[email protected]]me[/url].
Emmanuel Puybaret, Sweet Home 3D creator
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